About this Talk
Experimentation, ideation and creativity with generative AI is a workshop exploring AI as a tool to supercharge creative practice. We will look at a number of tools and use cases before using Neural Radiance Field (NerF) and AI motion capture to create and animate hyperreal 3D worlds.
This workshop aims to provide participants with a comprehensive understanding of generative AI as a tool for creativity. Through a blend of theory, practical application, and collaborative feedback, Dan Tapper will guide participants in exploring new dimensions of artistic expression using AI technology. Participants will leave with a deeper appreciation of the possibilities that generative AI brings to the world of art and creativity.
Software and Tools: Neural Radiance Field (NerF) and AI motion capture to create and animate hyperreal 3D Worlds. Specific tools for nerf and mocap will be Luma AI and Deepmotion.
Introduction (30 minutes)
- Welcome and Overview
- Introduction of Dan Tapper, his background, and work in art and technology.
- Brief overview of the workshop's objectives and structure.
Part 1: Understanding Generative AI (30 minutes)
- The Basics of Generative AI
- Explaining what generative AI is and its role in the creative process.
- Discussion on the intersection of AI, art, and technology.
- Exploring Tools and Use Cases
- Overview of various generative AI tools available for artists.
- Real-world examples and use cases of generative AI in creative projects.
Part 2: Ideation and Conceptualization (45 minutes)
- Brainstorming with AI
- Guided ideation session: leveraging AI for brainstorming and concept development.
- Techniques for using generative AI to enhance creative thinking.
Break (15 minutes)
Part 3: Hands-On Creation of Hyperreal 3D Worlds (1 hour)
- Introduction to 3D World Building with AI
- Demonstration of creating hyperreal 3D worlds using generative AI tools.
- Step-by-step guidance on the process, from concept to visualization.
- Practical Session
- Participants create their own 3D worlds using the tools and techniques demonstrated.
- Dan Tapper offers individual guidance and feedback.
Part 4: Sharing and Feedback (30 minutes)
- Presentation of Creations
- Participants share their 3D worlds with the group.
- Group discussion and constructive feedback.
Conclusion (30 minutes)
- Reflecting on the Process
- Reflection on the creative journey and the role of AI in enhancing artistic practice.
- Q&A session with Dan Tapper, discussing insights and future possibilities in AI and art.
- Final Thoughts
- Encouragement to continue exploring the potential of generative AI in creative projects.
- Closing remarks and thanks.